tl;dr? Short version: goo.js rules and check out the little snippet below:
Sunday, 6 October 2013
WebGL is good for your health
tl;dr? Short version: goo.js rules and check out the little snippet below:
Saturday, 17 August 2013
Meanwhile...
"In the future, in the year 2000" I'm looking forward to showing what awesomeness you can achieve with GooJS and you can expect more updates on MUPLex, but not that often.
Thursday, 25 April 2013
Introducing MUPLex
MUPLEx is basically an extensions of MUPL. It adds some syntactic sugar as well as new features. Here's a list:
- Functions with an arbitrary number of arguments
- Currying by default
- Mutability - yes, I know mutability is the source of all evil (most of it, at least) but in some cases it makes sense, like having lazy evaluation or memoization
- Records - to be able to build meaningful data structures
- More math operations
- Letrec - the equivalent of forward declaration in C (this way you can have mutually recursive functions, or other useful constructs)
- Cond - syntactic sugar for nested conditionals
- Lists - syntactic sugar for nested pairs
- A way to print out stuff
- Booleans
It also has some primitive type checking to catch some errors as you type. But, unfortunately, at this stage the errors are not too explicit.
I can't include the interpreter in this post because it's a pretty hefty beast, but I can point you to the github HTML preview thingie or directly to the repository.
*the preview may not work in Chrome/Safary
Wednesday, 3 April 2013
Spring updates, RU invades the GPU
Firstly, I've updated the stochastic optimization framework. The plugin system is now fully functional - yes, you can pack your favourite algorithm into a .jar, drop it in the plug-ins folder and see how it performs. The usual bug fixes here and there also come with this update.
Secondly, I've updated and shared Particle48 on github. It's a particle systems library (for JS & the HTML5 canvas) I made a while ago for use at LD events (and I've actually used it in Homo Vermes). I expect to update it before every LD compo and add new types of particles. If I get fellow ludumers to contribute, things will really start rolling.
And last but not least, OCLEx got 2 new additions: 1. a simple demo to the bundle to show how to set things up to start doing some image manipulation on the GPU and 2. RU on the GPU - this basically means that every Executor is a separate "process" running on the GPU and doing its duty. It started as an experiment to see how one would simulate a MIMD architecture in a SIMD environment and then got disguised in a nice RU uniform. Early OpenCL capable video cards have terrible performance penalties if the kernels are not executing the same instruction. This is a big bummer if you have any sorts of branches in the kernels. With this simulation you don't get any performance penalties (everything runs slower, but it's independent of the instructions the kernels are executing). I'll come back with more details after I do some more work and prettify it. In the mean time you can find it here.
The screenshot looks like that not because it's a work in progress but because it uses the GL_UGLY texture filter.
Wednesday, 27 February 2013
Return of the Four Fours
Oh, and since the algorithm encodes the solutions as stacks of operations, it'll print them accordingly (in reverse polish notation).
I want to see all
Friday, 15 February 2013
Four fours
It takes about
I want to see all
Monday, 14 January 2013
The long journey from character to AST... begins elsewhere
Since we're in full compiler-compiler season I thought it would be appropriate for me to also provide a more educational example. This example illustrates how a very rudimentary* compiler works. In more detail, it shows what happens to your code after it's been chopped into nice tokens. Then, it shows how, based on these tokens and the language's grammar an AST is built and then decorated and, finally, how this tree is fed to an interpreter and results start popping up.
By rudimentary I mean that the language consists of simple arithmetic expressions. Below, you can find the compiler-demo. Just type stuff and be amazed!
If you want to find out more about the inner workings of this nifty thing, check this very nicely written article on CodeProject.
The environment:
Output: