Now you can download the game from Softpedia or GameJolt. You can rate the game and leave comments on both sites. User feedback is greatly appreciated, it helps a lot.
Whir received the 100% FREE AWARD of Softpedia. That means that "it does not contain any form of malware, including but not limited to: spyware, viruses, trojans and backdoors."
...and the usual screenshot-of-the-post
Monday, 7 December 2009
Saturday, 5 December 2009
Whir: FAQ
...and another screenshot!
Gameplay related questions:
Q: Whir is a...
A: Puzzle game!
Q: Why isn't the Esc key taking me out of the game?
A: The only keys you need for winning the game or navigating through the menus are the Arrow Keys and the Spacebar.
Q: I get stuck after I choose the [Play] option from the main menu. What should I do?
A: The play option will send you to the "World Map". You should position yourself on a desired level (the weird blocks with tiny blue lights who are definitely not green like the rest) and hit the Spacebar to enter that level.
Development related questions:
Q: What did you use to create Whir?
A: The Whir game engine was made in AutoIt v3, a general purpose scripting language. I personally do not like any game making software.
Q: For how long have you been working on the game?
A: It took me exactly 11 days to create the engine - it has about 1500 lines of code. The bitmaps, however, were already created for another project (I hope to see it finished someday). To create them I used MS Paint and the Softglow effect from GIMP. Oh, and the icon was created in Greenfish Icon Editor.
Q: How about the soundtrack?
A: I got the soundtrack from NewGrounds.com - it's composed by ectsoman, Gillenium and ObsidianSnow - many thanks to them.
Q: ...and the font?
A: I got the font from dafont.com; it's creator is Bruno Herfst many thanks to him as well.
Miscellaneous:
Q: Who are you?
A: Adrian Toncean (madflame991).
Q: Why did you make this game?
A: It was on my "Things to do before I turn 20" list.
Q: Are you planning to release a sequel or another game?
A: Yes and yes.
Gameplay related questions:
Q: Whir is a...
A: Puzzle game!
Q: Why isn't the Esc key taking me out of the game?
A: The only keys you need for winning the game or navigating through the menus are the Arrow Keys and the Spacebar.
Q: I get stuck after I choose the [Play] option from the main menu. What should I do?
A: The play option will send you to the "World Map". You should position yourself on a desired level (the weird blocks with tiny blue lights who are definitely not green like the rest) and hit the Spacebar to enter that level.
Development related questions:
Q: What did you use to create Whir?
A: The Whir game engine was made in AutoIt v3, a general purpose scripting language. I personally do not like any game making software.
Q: For how long have you been working on the game?
A: It took me exactly 11 days to create the engine - it has about 1500 lines of code. The bitmaps, however, were already created for another project (I hope to see it finished someday). To create them I used MS Paint and the Softglow effect from GIMP. Oh, and the icon was created in Greenfish Icon Editor.
Q: How about the soundtrack?
A: I got the soundtrack from NewGrounds.com - it's composed by ectsoman, Gillenium and ObsidianSnow - many thanks to them.
Q: ...and the font?
A: I got the font from dafont.com; it's creator is Bruno Herfst many thanks to him as well.
Miscellaneous:
Q: Who are you?
A: Adrian Toncean (madflame991).
Q: Why did you make this game?
A: It was on my "Things to do before I turn 20" list.
Q: Are you planning to release a sequel or another game?
A: Yes and yes.
Labels:
whir
Friday, 4 December 2009
Whir released!
Finally! Whir is out!
What's Whir? A game, an abstract puzzle with procedurally generated levels. There are over 3000 different levels that can be generated. Your goal is to carefully navigate your way to the exit block without falling into the blue abyss and without leaving any removable blocks behind.
I will update this post once I finish submitting the game to a couple of indie gaming sites.
Untill then you can download the game from FileFront - link
Update: Just submitted the game to GameJolt. It was easy - too easy. Link!
What's Whir? A game, an abstract puzzle with procedurally generated levels. There are over 3000 different levels that can be generated. Your goal is to carefully navigate your way to the exit block without falling into the blue abyss and without leaving any removable blocks behind.
I will update this post once I finish submitting the game to a couple of indie gaming sites.
Untill then you can download the game from FileFront - link
Update: Just submitted the game to GameJolt. It was easy - too easy. Link!
Labels:
whir
Thursday, 3 December 2009
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